Hawt Cocoa

There’s certain things I’m always adding to my .gitignore files every time I start a new project:

*.mode1v3 *.pbxuser build

I finally got around to asking the interwebs how to do that, and the above is the answer. I went one further and put my global gitignore in my ~/Dropbox/Config folder, so it’s distributed to my other machines.

senchainc:

Today, we’re overwhelmingly, insanely, ridiculously excited to introduce Sencha Touch, the first HTML5 framework for mobile devices. We think it’s the first cross-platform framework that builds web apps that make sense for mobile devices. It comes with a comprehensive UI widget library, complete touch event management with CSS transitions and an extensive data package.

For the if I ever get ‘round to it file.

Seems like it could be a useful time tracking tool.

This is the Git reference site. This is meant to be a quick reference for learning and remembering the most important and commonly used Git commands. The commands are organized into sections of the type of operation you may be trying to do, and will preset the common options and commands needed to accomplish these common tasks.

Each section will link to the next section, so it can be used as a tutorial. Every page will also link to more in-depth Git documentation such as the offical manual pages and relevant sections in the Pro Git book, so you can learn more about any of the commands. First, we’ll start with thinking about source code management like Git does.

Blurb: “Apple allows you great access into the images you have taken with your camera or saved on the phone via Safari or such. It also allows you to load up the camera very easily in your code to take pictures from your application.”

I found it useful as a quick overview

Looks like a valuable collection of examples for iPhone development.

The lesson here is that when Brent Simmons invites you out, you say yes.

Adobe software. A bit outside my budget. 

Looks like an amazingly useful app. Am thinking the wife will love this. Via Gruber, via Marco.

cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same concepts, but instead of using python it uses objective-c.